30 rooms

Each room is a realistic fake website hiding a secret code. Browse the pages, find the clues, and escape.

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How It Works

BUGS

Every bug we find gets fixed and logged here. If something looks wrong, check below — it may already be resolved. If not, please contact us.

On phones, the classic homepage showed the "New Release: Amazin FREE" banner twice, one under the other. The list of rooms behind those banners named a few rooms twice, so any room in its first week got two banners. Each room is now listed once, in English and Japanese. Separately, Amazin should never have been free at all: bonus rooms are raced for a token first, so they now go straight into the paid library when their week ends instead of getting the free first week that other new rooms get.

2026-10-18 10:30 AMTypes: UI, Paywall

When Amazin joined the library on Saturday, its front page still told search engines not to list it. The bonus rooms are hidden while they wait for their week, and nothing switched that off when a room was released, so Amazin was in our sitemap while asking not to be found. Each bonus room's front page now becomes visible to search engines on its release date, in English and Japanese, the same way every other room's front page is.

2026-10-17 11:30 AMTypes: Rooms

On the classic Japanese homepage, the cards for two of the bonus rooms still described them as they were before they were rebuilt to be harder. Spotifi Wrapped said about 45 minutes when it now takes about an hour, and Airbnd said Medium and about 30 minutes when it is now Hard and takes about 50. Nobody had seen the cards yet, because each one only appears on the day its room joins the library, but they would have shown the old numbers. Both now match the rooms.

2026-10-12 3:02 PMTypes: Content

In Tindor, the swipe puzzle asked for eight swipes but the site only ever told you how to make five. The home page tells five stories, one for each of the first five profiles, and nothing anywhere said what to do with the last three, so you could follow every clue and still be sent back to the start. Now only the five clued swipes count. In the Japanese rooms, a second check also tightened a handful of instructions that still fitted more than one answer, added the Morse number chart that Wavelength FM's signal needs, and accepts the name in FOXBRIDGE written in kanji.

2026-10-11 8:28 PMTypes: Rooms, Content

Several Japanese rooms left out a clue the English version gives, so one of their codes could only be guessed or depended on reading the puzzle a particular way. Pear had no hint at which repair, date and time to book; PATCHR never mentioned how to open the withdrawn version or which value in it counts; EVSN, GARMINN, 蛍の宿, FOXBRIDGE and SunnySide each had an instruction that fitted more than one answer; and a few word answers were refused when typed with the exact characters shown on the page. The missing clues are now on the Japanese pages, the instructions say exactly what to read, and the answers have not changed.

2026-10-11 8:22 PMTypes: Rooms, Content

The protocol code in HELIX LABS could not be worked out, in English or in Japanese. No page explained where it came from, and the explanation on the escape page described a rearrangement of digits that no clue mentioned, so anyone who entered it had guessed. The compliance page now says that the protocol code belongs to the second compound placed on hold, and the number is on the page it points to. The answer did not change.

2026-10-11 8:15 PMTypes: Rooms, Content

Japanese rooms refused some right answers depending on how they were typed. Several passwords are spelled from the first letters of words, and some of those words are written in katakana, so the letters you collect come out as a mix of the two Japanese alphabets. The locks only accepted the all-hiragana spelling, and numbers typed in full-width digits, which a Japanese keyboard produces by default, were refused too. Every Japanese lock now accepts the answer in either alphabet and in full-width or ordinary digits.

2026-10-11 7:46 PMTypes: Rooms, UI

The Japanese version of DuOTINGO could not be finished. Two of its lessons stay locked until you spot something wrong on the leaderboard and tap it, which is how the English version works. The Japanese leaderboard was only a list: nothing on it was wrong and nothing could be tapped, so the lessons never opened and the password could not be collected. The board now has the same mistake to find, and the letters you collect are shown in Japanese instead of the English ones.

2026-10-11 7:37 PMTypes: Rooms, Content

The Japanese version of Wavelength FM could not be finished. Two of its codes depend on numbers the English site prints: each DJ's gain level for the studio mixer, and the dates the dead radio frequencies went silent. Neither was on the Japanese pages, so those codes could only be guessed. Both are now there, on the same pages as in English.

2026-10-11 7:37 PMTypes: Rooms, Content

The Japanese version of THE NORTHGATE could not be finished. One code came out in the wrong order because the banquet ledger was already in date order, one word depended on reading three sake names in ways nobody would, and one word expected four letters from a list of five services. The ledger, the sake names (now printed with their readings) and the service list have been corrected, and the answers are the same as before.

2026-10-11 7:37 PMTypes: Rooms, Content

The Japanese version of THE SIXTY-FOUR could not be finished. Three of its four codes came out in a different order from what the lock wanted, because the clue pages had been linked up wrongly in the Japanese copy. The links have been corrected so the clues produce the answers again; the answers themselves did not change.

2026-10-11 7:37 PMTypes: Rooms, Content

In the Japanese version of The Meridian Post, two of the classified ads had the same number of words. One of the codes asks you to put four ads in order from shortest to longest, and with a tie there was no way to know which of the two came first, except by trusting the order a reader happened to mention them in. One of the ads now has one more word, so the order is clear.

2026-10-11 2:04 PMTypes: Rooms, Content

The Japanese version of SOLSTICE could not be finished. The Japanese festival runs for three days with three headliners, but the lock still asked for the four-digit codes from the English version, which has four. A Japanese player who followed the room's own clues exactly got three digits for the setlist, the attendance and the colour codes, and the lock refused all of them. The Japanese lock now asks for the three digits its own clues produce, and the solution page explains them the same way.

2026-10-11 2:00 PMTypes: Rooms, Content

The Japanese version of FOXBRIDGE could not be finished. In English, the end-of-term exam is a form: answer all four questions correctly and the paper is stamped with the reference number. The Japanese page only listed the questions and told players to turn their answers into numbers, which could never produce the number the lock wanted, and the head of Classics it asked about was not on the page at all. The Japanese exam is now the same kind of form as the English one, the departments and their heads are listed, and a correct paper is stamped with the number.

2026-10-11 2:00 PMTypes: Rooms, Content

On phones, the Japanese homepage could show two of its banners in English. The strip about the hidden padlock, and the message that tells you how a tournament went for you, were written only in English, so a Japanese player on a phone saw an English sentence at the very top of an otherwise Japanese page. Both banners can now speak Japanese, and the Japanese phone homepage now asks them to.

2026-10-11 1:28 PMTypes: UI, Content

Clicking the pop-up advertising the yearly bundle made it disappear without going anywhere. Two of the small cards that appear in the corner of the screen, the one offering both libraries or Party Mode and the one asking visitors to make a free account, were built so that clicking anywhere on the card closed it, and only the button at the very bottom actually led somewhere. So anyone who clicked the headline, the description or the list of what was included, which is where most people click on an advert, simply lost the card. The owner found it by clicking the bundle card. Clicking anywhere on either card now goes to the offer, the plans page or the sign-in page, and only the small cross in the corner closes it

2026-10-07 7:22 PMTypes: UI, Payments

After paying, buyers saw two different screens in a row, with a flash in between. The page Stripe sends you to after a payment was a single generic page for every kind of purchase, saying "You're in" in words written for unlocking a room. It appeared first, and only then did the page ask the site what had been bought. About half a second later the answer came back, and for bonus tournament tokens a second box popped up over the top of the first page. The owner saw it while making the first real token purchase to test the system. The page now looks up the purchase before it draws anything, so there is one screen from the first moment, written for what was actually bought: tokens, a room, a library, Party Mode or the yearly bundle, each with its own colours, confetti and one clear button for what to do next. People buying from the Japanese site now get the screen in Japanese too

2026-10-06 5:38 PMTypes: UI, Payments

The small corner card announcing the next bonus tournament could say "Opens Invalid Date". The card asks the site when the next bonus week opens and printed whatever came back. If that answer ever arrived without its dates, because of a hiccup on the server or a slow connection cutting it short, the card still appeared and tried to print a date it did not have. It was spotted while taking test screenshots of the homepage with the site's data switched off. The card now only appears when it has a real announced or open week with real dates, and otherwise stays hidden

2026-10-06 12:29 PMTypes: UI

On a phone, one of the clues in ICHIRAM, October's tournament room, could never appear. The shop's front page has a cloth curtain of five red panels hanging over the door, and lifting all five changes the line of text underneath into a clue about where the counter is read from. On a narrow screen the page hid the fifth panel to save room, but the curtain still waited for all five to be lifted before showing the clue. A phone player could lift every panel they could see and nothing would happen, with no way to know a fifth existed. The owner found it by playing the room on a phone. The room's automated play test had checked this curtain and passed, because it lifted the panels from code, and code can lift a panel that is hidden while a thumb cannot. All five panels now show on a phone, the test now taps only the panels a person can actually see, and the same test was run against the old version to confirm it catches exactly this. The other puzzles in the room were checked for the same kind of problem and are fine on a phone

2026-10-06 8:23 AMTypes: Rooms, UI

Anybody signed in could have put themselves on the tournament board with any time they liked, without playing. When the tournament system was first built, the database was given a rule allowing a signed in player to create their own tournament entry directly. The site never used it, because every entry is made by the site's own server after checking the run, but the rule was never taken away, and it allowed the entry to include a finishing time. A later security sweep added the rules about who can read the boards and left this one standing, so for as long as tournaments have existed the door was open. It was found while preparing the database for a new kind of tournament, and confirmed by reading the database's own list of rules. Every finished entry since late August, which is as far back as runs can be matched to accounts, lines up with a real completed run, so there is no sign anyone used it, and the earlier winners were already checked by hand. The rule is gone. Entries can now only be created by the server, after it has checked the run

2026-10-04 8:44 PMTypes: Security, Tournament

113 bugs fixed and counting